Fifth Framework Programme: Working Paper
Key Action 3:
Multimedia Content and Tools
This addresses the rationale for this Key Action , and detailed discussion of its scope and focus, which includes electronic publishing, heritage and cultural content, education and training, human language technologies, information access.
This is one of a set of pages forming the text of Annex 2 to a European Commission letter inviting early inputs regarding the workplan for the Fifth Framework Programme. For background and overall structure of the text see the letter and associated documents. [Text in square brackets = comments by European Telework Online].
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Creating a User Friendly Information Society
Key Action 3:
Multimedia Content and Tools
Rationale
Content is a key asset in the global information society. Technological advances have provided ever-improving information processing and communications infrastructures. Increased research is now needed to address digital content, so that it can be produced effectively, given attractive functionalities, exchanged or traded securely, retrieved confidently and used or re-used in a variety of digital ways. European research and development is needed to ensure that future technologies and tools enable content, together with its creation and use, properly [to] reflect the EU's cultural diversity and many languages, in order that the full potential of the EU's creativity can be realised in both social and industrial contexts.
The current turnover of Europe's content industries is estimated by the OECD at around 178 billion ECU. Digital information products (both on-line and off-line) are growing at an exponential pace, for example the number of registered World-Wide Web sites increased from 50 in 1992 to seventy thousand at the end of 1995 and 650,000 in Autumn 1997. As we make the transition to the information society, work is needed to promote European excellence in advanced multimedia content systems, services and technologies. In particular it is critical to improve the functionality and usability of digital content for international business and social applications, promote new education and training systems, and enable cultural and language diversity.
Objectives and RTD priorities
Work would cover new
- models,
- methods,
- technologies and
- systems
for
- creating,
- processing,
- managing,
- networking,
- accessing and
- exploiting
digital content, including audiovisual content.
[In Eurolanguage, "audiovisual" includes and focuses on TV, films and video]
An important research dimension would be new socio-economic and technological models for representing information, knowledge and know-how. The work would address both
- applications-oriented research, focusing on
- publishing,
- audiovisual,
- culture and
- education and training
and
- generic research in
technologies for all applications areas,
and would include
- validation,
- take-up,
- concertation and
- standards.
Interactive electronic publishing and digital heritage and cultural content
For interactive electronic publishing, work would focus on
new publishing and media paradigms
for both commercial and private use (including the evolution of the World-Wide-Web).
It would address
- future publishing systems able to
- handle new combinations of content and to
- provide users with new levels of interaction and control,
and cover
- new forms of content such as
- virtual objects, in multi-user environments, or
- immersive, animated content.
Three fast-evolving application areas would be addressed:
- knowledge publishing, in particular for scientific and business content;
- lifestyle publishing, in particular for news, entertainment and information for the citizen; and
- geographic and statistical information, including related socio-economic information,
particularly where complex information needs new presentation forms for the non-specialist user.
The work on digital heritage and cultural content would aim to expand the key contribution of
- libraries,
- museums and
- archives
to the emerging "culture economy", including
- economic,
- scientific and
- technological
development.
Actions would particularly address new digital processes and cover business and economic models, especially those which stimulate new partnerships through networking and new services for the citizen.
[A useful report, "Information Society Applications of General Interest: Needs and Options for Future Research" was published by DGXIII (TAP Programme) in January 1998. We have been unable to find an online copy please refer to the Commission.]
RTD priorities
for interactive electronic publishing:
generating creative content
through
- advanced tele-collaborative real-time authoring and design systems and
- skills development (for example for 3-D or virtual reality design and conceptual modelling);
- systems for the generation and re-use of content from different media;
- collaborative creative expression and publishing;
managing digital content
by
supporting distributed and networked content;
processing large sets of data in innovative ways (e.g. visualisation, scenario development or spatial analysis);
devising new metrics for valuing information assets;
personalising content delivery
(via push or pull technologies), by
- cost-effective content
- packaging,
- advertising and
- transactions,
- customer profiling and
- individualised design and presentation (in a manner that respects the user's right to privacy);
- exploring the limits between
- domain-specific and
- domain-independent
content;
for digital heritage and cultural content:
integrated access to
- heterogeneous
- distributed
collections and repositories in digital and traditional form (e.g. library holdings, museum exhibition material, public archive contents, multimedia art or sound archives, digital film collections);
improving the functionalities of large-scale repositories of content by providing
- rich and powerful interactive features and
- advanced management and copyright techniques;
preservation of and access to
valuable multimedia content from multiple sources, covering
- electronic materials and
- electronic surrogates of fragile physical objects.
Education and training
This work would aim at providing the EU with a blueprint for a seamless and cost-effective implementation of advanced technologies for enhancing
systems. This work would focus on the common needs of different
processes, on
- new approaches to lifelong learning, and on
- innovative ways of integrating multimedia pedagogic material.
RTD priorities
improving the learning process
through more autonomous and more individualised learning - work would include
- local learner support,
- peer learning,
- remote tutoring,
- curriculum/course design systems, and
- accreditation systems;
developing higher quality learning material
by improving:
- the quality of the content itself,
- the embedded pedagogical or didactic approaches, and
- the adaptability to learner needs
- work would address
- new instructional design tools,
- learner modelling techniques,
- modelling methods for knowledge transfer, as well as
- learning ergonomics,
and would cover content ranging from simple hypermedia to advanced simulations;
broadening access to learning resources and services
for all - work would address
allowing full access to services across heterogeneous networks, including
harmonised
- identification and
- retrieval
of knowledge resources.
Human Language technologies
This work would focus on advanced human language technologies enabling
- cost-effective interchanges across language and culture,
- natural interfaces to digital services and
- more intuitive assimilation and use of multimedia content.
Work would address
language technologies and
their use in key sectors such as
- corporate and commercial publishing,
- education and training,
- cultural heritage,
- global business and electronic commerce,
- public services and utilities, and
- special-needs groups.
Work would also develop electronic language resources (e.g. dictionaries or terminologies) in standard and re-usable formats.
RTD priorities
adding multilinguality to systems at all stages of the information cycle, including
- content generation and maintenance in multiple languages,
- localisation of software and content,
- automated translation and interpretation, and
- computer-assisted language training;
enhancing the natural interactivity and usability of systems where
- multimodal dialogues,
- understanding of messages and communicative acts,
- unconstrained language input-output and
- keyboard-less operation
can greatly improve applications;
enabling active assimilation and use of digital content, where work would apply language-processing models, tools and techniques for
- deep information analysis and
- metadata generation,
- knowledge extraction,
- classification and
- summarisation of the meaning embodied in the content,
including intelligent language-based assistants.
Information access, filtering, analysis and handling
This work would focus on advanced technologies for the management of information content to empower the user to select, receive and manipulate (in a manner that respects the user's right to privacy) only that information required when faced with an ever increasing range of heterogeneous sources. Improvements in the key functionalities of large-scale multimedia asset management systems (including the evolution of the World-Wide Web) would support the cost effective delivery of information services and their usage.
RTD priorities
mastering information:
rich descriptive models of digital information content, covering all media types and supporting all human senses, in addition to spatial and temporal aspects;
associated tools to enable users to develop information profiles, possibly based on vague concepts and enabled via personalised agents;
radically new cognitive relations
between the system and users via individualised metaphors or visualisation techniques;
information management systems:
new organisation and management methods for multimedia information sources - work would explore
advanced techniques for
- data warehousing integrating access control mechanisms,
- quality assurance,
- integrity control and
- technical protection of multimedia "fragments", and
- payment systems;
information categorisation, labelling and filtering
enabling selective information retrieval and filtering (including for the control of illegal and harmful content).
Go to: Introduction
Other Key Actions:
1. Systems and Services for the Citizen
2. New Methods of Work and Electronic Commerce
4. Essential technologies and infrastructures
Other actions:
Generic research and development of new technologies
Research networking
Related texts:
European Commission letter
Annex 1 - Excerpts from the draft Programme
Form for submission of possible action lines
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